Companionship that feels real rides on hard engineering. Most of our time goes into three problems.
A companion in a game can’t just generate text — it has to perceive a changing 3D world, plan, and act in real time. We engineer the agent harness that turns language models into capable teammates: perception, task planning, navigation, and precise low-level control.
A friend who forgets you isn’t much of a friend. We build memory systems that let companions form, consolidate, and recall memories of the people they spend time with — across sessions, across months, and across devices.
Always-on companions for tens of thousands of players have to be fast and affordable. We run the serving, routing, and hosted game-lobby infrastructure that keeps pals responsive around the world, around the clock.