NemosAI

AI companions that share your world

AI friends that don't just chat — they play, remember, and grow with you.

Our first companion lives inside Minecraft, playing alongside 80,000+ players in over 100 countries.

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80,000+ players100+ countriesone shared memory2024 launchedmany worlds
Vision

One companion, many worlds

Most AI companions live in a chat window.

Ours live where you do.

In Minecraft, your pal mines, builds, and fights beside you — a teammate you talk to like a friend.

On your phone, that same pal keeps you company between sessions — chat, photos, and a diary of your days together.

Underneath is one shared memory.

What your pal learns about you on your phone shapes how it plays in game — and your adventures in game come up in tomorrow’s conversations.

One companion.One memory.Many worlds.
Products

Products

One companion, on every screen you play on

MinePal, the AI companion for Minecraft

MinePal

AVAILABLE

An AI companion inside Minecraft: an in-game friend you talk to in natural language that gathers, builds, fights, and explores alongside you — and remembers your adventures together. Desktop app plus hosted crossplay lobbies, no mods required.

80,000+players
100+countries
2024launched
Visit minepal.net
MinePal Pocket app icon

MinePal Pocket

COMING SOON

Your pal, in your pocket. Pocket is a mobile app for hanging out with your companion outside the game — chat anytime, share photos, and flip back through the diary it writes about your days together. It shares one memory with your in-game pal, so it’s the same friend on every screen.

Ethan

online

Pocket

that cliff base we started is gonna be epic

haha you remembered! finish it this weekend?

yes!! been thinking about the tower design all day 🏰

Chat anytimeShare photosKeeps a diaryOne shared memory

Coming soon.

MinePal and MinePal Pocket are developed and operated by NemosAI, Inc. Minecraft is a trademark of Mojang Synergies AB; MinePal is not affiliated with, associated with, or endorsed by Mojang AB, Microsoft, or Minecraft.

Technology

What we work on

Companionship that feels real rides on hard engineering. Most of our time goes into three problems.

▼ engine layers ▼

01Perception

sees the world as it changes

02Memory

holds the story you share

03Planning

decides what to do next

04Action

moves, builds, fights, talks

Embodied agents in game worlds

A companion in a game can’t just generate text — it has to perceive a changing 3D world, plan, and act in real time. We engineer the agent harness that turns language models into capable teammates: perception, task planning, navigation, and precise low-level control.

Long-term memory

A friend who forgets you isn’t much of a friend. We build memory systems that let companions form, consolidate, and recall memories of the people they spend time with — across sessions, across months, and across devices.

Agents at consumer scale

Always-on companions for tens of thousands of players have to be fast and affordable. We run the serving, routing, and hosted game-lobby infrastructure that keeps pals responsive around the world, around the clock.